
It most consistently produces large swaths of rivers, for flood plains, see below about desert for religion. I always use the Inland Sea map when playing for competitive fastest-finish stunts.

Emperor AIs also have a decent amount of money to pay you for resource sales early on. Emperor is the sweet spot where the AIs pose some challenge, but don"t run into carpet-of-units degeneracy. You could go faster (especially for tourism which depends on AI culture) on the lowest difficulty levels, but that becomes a silly solitaire exercise. I favor Emperor difficulty, level 6 out of 8. Within those guidelines, here are my preferences. This sets a reasonable baseline for game settings, putting out of bounds some abuses like cramming in an enormous number of city-states or playing without barbarians. Regular readers can skip to the report.Īlthough I don"t care to play directly for the Hall of Fame at CFC, I do follow their eligibility rules for game setup. I"m intending to share this report with a wider audience than my usual folks on Realms Beyond, so I"ll go over some basic principles first. That"s fast, but I can see how to go even faster. My previous game pulled it off with Brazil on turn 136 in the year 540 AD. I"ve been playing a few games of Civilization 5 in attempts to make the fastest possible tourism victory.
