
Ubisoft Annecy has clearly learned plenty from Riders Republic’s snowsport forerunner Steep, and whatever genius thought to smash that together with the vehicle-switching mechanic of the otherwise boring The Crew series deserves a raise. I imagine this is a mere taste of what it feels like to compete in actual extreme sports, without the risk of spinal discord or decapitation. You know that gutwrenching civilian vertigo you get when you crest the top of a rollercoaster or go over a steep hill in a car? Riders Republic trades in this euphoria when you’re gliding down its magnificent mountains. When you find your sport and embrace it, with all the assists off in Trickster mode, it feels utterly incredible to play. When it hits its stride, Riders Republic is a remarkable achievement in game design. If you time the landing just right, you can switch to a downhill bike and peel through a completely different biome, the wind rushing around you as you skid past trees and other players. You can arc your way through a looping rail on Rocket Skis before flipping out into the icy brush, swapping to a Wingsuit and blasting into the sky towards a mountainside. READ MORE: Ubisoft Singapore under investigation by fair employment watchdog over allegations of sexual harassment, discriminationĪnd you should, because Riders Republic is easily the most versatile extreme sports game in recent memory.

It sounds drastic, but swapping out most of the game’s audio for my own made Ubisoft’s latest tolerable, and I hope you’ll consider doing the same if you decide to pick it up. Riders Republic got a lot better once I turned all of the music and dialogue off.
